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[Assault Rifle]
Damage: Primary Fire: 15
        Secondary Fire: ~ 200
Rate of Fire: 600 rpm 
Clip Size: Primary Fire: 30
           Secondary Fire: 2 
Max Ammo: Primary Fire: 210 + 30
          Secondary Fire: 2 + 2
Primary Fire: Automatic rifle
Secondary Fire: Grenade launcher
First Acquired: Level 1: Arrival

DESCRIPTION: 

The KM 2103 Karbine is the standard weapon used by the majority of the 
enemy soldiers you fight in Timeshift. It's a basic FPS "assault rifle" 
type weapon, with an undermounted grenade launcher attached. You'll 
probably be using it as your main weapon for the game's first several 
levels, until you can get your hands on better weaponry.

WEAPON ATTRIBUTES: 

The Karbine has a high rate of fire and decent accuracy, and works well 
up to medium-long range. Unfortunately, it feels a bit underpowered; 
the bullets are the weakest in the game, and it can often take almost 
half a clip of ammo to take down just one enemy soldier. Still, when 
used in combination with Time Slow and firing from cover, it's a decent 
weapon for the game's early levels. 

The Karbine's secondary fire is an undermounted grenade launcher. The 
grenades have decent range, but are affected by gravity and thus can't 
travel more than a few dozen feet. Grenades are powerful, and can kill 
most enemy soldiers with a single direct or near-direct hit. The splash 
damage radius is relatively small though (only lethal within about 5 to 
6 feet), so you have to land the grenade very close to an enemy to kill 
them. In the game's later levels, enemy soldiers are tough enough to 
survive a direct grenade hit, but by then you should have much better 
weapons to fight them with.

The Karbine's grenades usually explode on impact, but you can delay
the explosion by holding down the alt-fire button. You can use this
to bounce grenades around corners to get at concealed enemies.

Ammo for the Karbine is very common, especially in the earlier levels, 
since many enemies carry one. The best thing about the Karbine is that 
every enemy Karbine you pick up will give you 1 or 2 grenades, allowing 
you to use the Karbine's powerful grenade launcher frequently. 

EVALUATION: 

Overall, the best way to use the Karbine is to use the grenade launcher 
to kill enemy soldiers. One hit should kill one soldier, and you can 
restock your grenade supply by picking up their dropped Karbines. When 
faced with a group of several soldiers, use the grenade launcher to 
soften them up, then finish the survivors off with the assault rifle 
primary fire combined with Time Slow. Still, the Karbine is an overall 
average weapon, and you should trade it for a more powerful firearm 
such as the Hell-Fire or E.M.F. Cannon as soon as they become 
available.

ENEMY USAGE:

The KM 2103 Karbine is the standard weapon of Krone's military,
and the majority of enemies in the game carry one. Enemies with
Karbines have a high rate of fire and pretty good accuracy, even
at long range. The individual bullets are relatively weak,
and you can survive a moderate amount of Karbine fire (you die
after about 23 to 25 hits). Still, with their high rate of fire
and good accuracy, enemies can drain your shields very quickly.
It's best to use cover extensively to avoid damage and allow your
energy shields to recharge.

Krone Police and Krone Guard soldiers can use the Karbine's
secondary fire to launch impact grenades at you. These do good
damage, and can knock off more than 1/2th of your health with a
direct hit. The earlier Krone Police enemies rarely use the
grenade launcher, but the later Krone Guards will frequently
use it against you.

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