[Assault Rifle] Damage: Primary Fire: 15 Secondary Fire: ~ 200 Rate of Fire: 600 rpm Clip Size: Primary Fire: 30 Secondary Fire: 2 Max Ammo: Primary Fire: 210 + 30 Secondary Fire: 2 + 2 Primary Fire: Automatic rifle Secondary Fire: Grenade launcher First Acquired: Mission 1: Arrival DESCRIPTION: The KM 2103 Karbine is the standard weapon used by the majority of the enemy soldiers you fight in Timeshift. It's a basic FPS "assault rifle" type weapon, with an undermounted grenade launcher attached. You'll probably be using it as your main weapon for the game's first several levels, until you can get your hands on better weaponry. WEAPON ATTRIBUTES: The KM 2103 Karbine has a high rate of fire and decent accuracy, and works well up to medium-long range. Unfortunately, it feels a bit underpowered; the bullets are the weakest in the game, and it can often take almost half a clip of ammo to take down just one enemy soldier. Still, when used in combination with Time Slow and firing from cover, it's a decent weapon for the game's early levels. The KM 2103 Karbine's secondary fire is an undermounted grenade launcher. The grenades have decent range, but are affected by gravity and thus can't travel more than a few dozen feet. Grenades are powerful, and can kill most enemy soldiers with a single direct or near-direct hit. The splash damage radius is relatively small though (only lethal within about 5 to 6 feet), so you have to land the grenade very close to an enemy to kill them. In the game's later levels, enemy soldiers are tough enough to survive a direct grenade hit, but by then you should have much better weapons to fight them with. The weapon's grenades usually explode on impact, but you can delay the explosion by holding down the alt-fire button. You can use this to bounce grenades around corners to get at concealed enemies. Ammo for the KM 2103 Karbine is very common, especially in the earlier levels, since many enemies carry one. The best thing about the Karbine is that every enemy KM 2103 Karbine you pick up will give you 1 or 2 grenades, allowing you to use the KM 2103 Karbine's powerful grenade launcher frequently. ==EVALUATION== Overall, the best way to use the KM 2103 Karbine is to use the grenade launcher to kill enemy soldiers. One hit should kill one soldier, and you can restock your grenade supply by picking up their dropped Karbines. When faced with a group of several soldiers, use the grenade launcher to soften them up, then finish the survivors off with the assault rifle primary fire combined with Time Slow. Still, the k is an overall average weapon, and you should trade it for a more powerful firearm such as the Hell-Fire or E.M.F. Cannon as soon as they become available. ENEMY USAGE The KM 2103 Karbine is the standard weapon of Krone's military, and the majority of enemies in the game carry one. Enemies with a KM 2103 Karbines have a high rate of fire and pretty good accuracy, even at long range. The individual bullets are relatively weak, and you can survive a moderate amount of KM 2103 Karbine fire (you die after about 23 to 25 hits). Still, with their high rate of fire and good accuracy, enemies can drain your shields very quickly. It's best to use cover extensively to avoid damage and allow your energy shields to recharge. Krone Police and Krone Guard soldiers can use the KM 2103 Karbine 's secondary fire to launch impact grenades at you. These do good damage, and can knock off more than 1/2th of your health with a direct hit. The earlier Krone Police enemies rarely use the grenade launcher, but the later Krone Guards will frequently use it against you.